A reinvented Labyrinth game

Rapid Rescue

Rapid Rescue is a local multiplayer strategy game inspired by Labyrinth.

Move river tiles and create a path through the rapid to rescue the stranded peeps, first one to save 5 peeps wins.

Gameplay Input example

Play

Download and run a release for your system!

Controls

  • Mouse Input: Move the River Tile
  • Mouse (Right): Rotate the current River Tile
  • Mouse (Left): Inject River Tile, Move Player

Contributions

Contributions are welcome!

Owner
Arran
Developer of many things, whatever gets the job done.
Arran
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Comments
  • Refactor Input, Injectors, Camera

    Refactor Input, Injectors, Camera

    • Removed Input Manager
    • Created Injector Manager
    • Changed Camera Perspective
    • Unbind Hand from Board
    • Created Master_Board parent node for all elements to bind with
    • General Refactor
  • Add basic item collection

    Add basic item collection

    • Rename ITEM -> COLLECTABLE
    • Add 'OWNER' in actor class which collects the collectables
    • Draw basic collectable
    • Hardcode collectable positions in path gen
  • Game Design: Limit tile occupation to one boat

    Game Design: Limit tile occupation to one boat

    Limiting a single tile occupation to one boat would allow players to effectively block the river, requiring new paths to be created.

    This would remove the current placeholder solution of destroying the occupying boat upon collision.

  • Game Design: Limit boat movement by distance.

    Game Design: Limit boat movement by distance.

    Limit tile movement to x tiles per move.

    This may add complexity where players are required to build smarter connections across the map to reduce the distance traveled.

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