In-editor play button works fine, I can play blockygame in debug mode.
After running HelloVoxel.exe exported from this demo project, I encourtered these errors:
ERROR: Cannot get class 'VoxelMesherBlocky'.
At: core/class_db.cpp:347
ERROR: Cannot get class 'VoxelMesherBlocky'.
At: core/class_db.cpp:347
ERROR: Cannot get class 'VoxelMesherBlocky'.
At: core/class_db.cpp:347
ERROR: Cannot get class 'VoxelLibrary'.
At: core/class_db.cpp:347
ERROR: Cannot get class 'VoxelLibrary'.
At: core/class_db.cpp:347
ERROR: Cannot get class 'VoxelLibrary'.
At: core/class_db.cpp:347
ERROR: Cannot get class 'Voxel'.
At: core/class_db.cpp:549
ERROR: poll: res://blocky_game/blocks/voxel_library.tres:30 - Parse Error: Can't create sub resource of type: Voxel
At: scene/resources/resource_format_text.cpp:499
...
I built Godot myself and put voxel module in. I got these errors.
Then I tried pre built Godot editor downloaded from https://github.com/Zylann/godot_voxel/actions , I still got these errors.
I downloaded standard export templates (3.3.stable) from Godot official website. I also used them for 3.4.beta editor downloaded from godot_voxel/actions, because I guess there is no breaking changes on export templates.
I'm pretty new to Godot community and pretty new to cpp development. I guess I should have configured some include path, I don't know. Forgive me if this young and naive problem bothers you.