Ship shape
Supply chain management indie game ... IN SPACE! Current state is preliminary - there's a six-level tutorial, about an hour's worth of gameplay. You can try it out in your browser here.
Built in golang using the ebiten 2D game library and gg 2D graphics library.
Objectives
- It's real time. The objective is to produce a surplus of materials within a time limit.
- You make progress even when you lose.
- There isn't a combat mechanic.
- The player's direct control is limited: most of what happens is autonomous decisions by game entities.
- There's a deep tech tree. The supply chain is the tech tree. Distance matters.
- The user interface is shallow: everything shows what it's doing and uses cultural referents.
Building it locally
With go installed, download and run the game with:
go run github.com/jcgraybill/ship-shape@latest
To build on Ubuntu, install additional packages:
apt install libgl1-mesa-dev xorg-dev libasound2-dev