Library for directly interacting and controlling an Elgato Stream Deck on Linux.

Stream Deck

Library for directly interacting and controlling an Elgato Stream Deck on Linux.

This library is designed to take exclusive control over a Stream Deck using USB HID, if you are an end-user looking for software just to control your Stream Deck, this is not what you are looking for. If you are looking to build your own software whether it be a CLI or GUI app to control your Stream Deck, you have come to the right place.

This library was inspired by many of the other go streamdeck libraries, I created this one because all the other ones I could find either didn't work, didn't support the features I wanted, required CGO, or were poorly designed (imo) making them hard to use.

The internal hid package was heavily-based on https://github.com/zserge/hid with some improvements from https://github.com/rafaelmartins/usbfs.

Features

  • Native Linux support (No CGO)
    • Caveat: This library does not support Windows or MacOS, and will not for the conceivable future.
  • Supports GIFs
    • The most uselessful feature
  • Easy to use
  • Performant

Missing

  • Tests
  • More in-depth examples and documentation
  • Probably some other things I had no idea existed

Example

package main

import (
	"context"
	"embed"
	"fmt"
	"image"
	"image/gif"
	"log"
	"os"
	"os/signal"
	"path/filepath"

	"golang.org/x/sys/unix"

	"github.com/matthewpi/streamdeck"
	"github.com/matthewpi/streamdeck/button"
	"github.com/matthewpi/streamdeck/view"
)

//go:embed .embed/*.png .embed/*.gif
var embedFs embed.FS

func main() {
	if err := start(context.Background()); err != nil {
		panic(err)
		return
	}
}

func start(ctx context.Context) error {
	ctx, cancel := context.WithCancel(ctx)
	defer cancel()

	sd, err := streamdeck.New(ctx)
	if err != nil {
		return fmt.Errorf("failed to find or connect to a streamdeck: %w", err)
	}
	if sd == nil {
		return fmt.Errorf("no streamdeck devices found: %w", err)
	}
	defer func(ctx context.Context, sd *streamdeck.StreamDeck) {
		if err := sd.Close(ctx); err != nil {
			log.Printf("an error occurred while closing the streamdeck: %v\n")
		}
	}(ctx, sd)

	if err := sd.SetBrightness(ctx, 25); err != nil {
		return fmt.Errorf("failed to set streamdeck brightness: %w", err)
	}

	buttons, err := view.NewButtons(sd)
	if err != nil {
		return fmt.Errorf("failed to create button view: %w", err)
	}

	sd.SetHandler(func(ctx context.Context, index int) error {
		switch index {
		case 0:
			fmt.Println("you pressed a button!")
		case 1:
			fmt.Println("you pressed another button!")
		}
		return nil
	})

	buttons.Set(1, button.NewImage(mustGetImage(sd, "spotify_play.png")))
	buttons.Set(2, button.NewGIF(sd, mustGetGIF("peepoDance.gif")))

	ctx3, cancel3 := context.WithCancel(ctx)
	defer cancel3()
	if err := buttons.Apply(ctx3); err != nil {
		return fmt.Errorf("failed to update streamdeck buttons: %w", err)
	}

	ch := make(chan os.Signal, 1)
	signal.Notify(ch, os.Interrupt, unix.SIGTERM)
	<-ch
	log.Println("shutting down")
	return nil
}

func getImage(sd *streamdeck.StreamDeck, filename string) ([]byte, error) {
	f, err := embedFs.Open(filepath.Join(".embed", filename))
	if err != nil {
		return nil, err
	}
	defer f.Close()
	img, _, err := image.Decode(f)
	if err != nil {
		return nil, err
	}
	return sd.ProcessImage(img)
}

func mustGetImage(sd *streamdeck.StreamDeck, filename string) []byte {
	img, err := getImage(sd, filename)
	if err != nil {
		panic(err)
		return nil
	}
	return img
}

func getGIF(filename string) (*gif.GIF, error) {
	f, err := embedFs.Open(filepath.Join(".embed", filename))
	if err != nil {
		return nil, err
	}
	defer f.Close()
	g, err := gif.DecodeAll(f)
	if err != nil {
		return nil, err
	}
	return g, nil
}

func mustGetGIF(filename string) *gif.GIF {
	img, err := getGIF(filename)
	if err != nil {
		panic(err)
		return nil
	}
	return img
}

Design

Device

Device is the lowest-level API that is exposed. A Device allows sending raw data as well as providing some convenience functions, it's main purpose is to provide a base that the StreamDeck structure interacts with in order to expose a more user-friendly API.

StreamDeck

StreamDeck provides the user-friendly API that most integrations of this library will use, it allows the use of Views in order to provide an easy way of setting buttons and handling press events.

View

A View is used by a Streamdeck to set the images for all buttons, a View may optionally override the Stream Deck's default button press handler in order to provide a different API for handling button presses.

Example (refer to view/buttons.go)

Button

Button is used for buttons with static content, like a solid color or image button. If you need to change the content of a static button, you can either just create a new button and update the View, or implement a custom button that pulls its content from an external source and is capable of updating the View itself.

Example (refer to button/button.go)

Button (Animated)

Animated is an addon to the Button interface that allows a button to determine when it wants to update itself. A common example of this would be displaying a GIF which from my knowledge the Stream Deck does not natively support, meaning we need to wait the time required for each frame and keep updating the image displayed on the Stream Deck. This interface could also be useful for displaying dynamic content like Spotify Album art for example.

Example (refer to button/animated.go)
Owner
Matthew Penner
Software Engineer | Golang and TypeScript
Matthew Penner
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Comments
  • Discussion: modified hid library

    Discussion: modified hid library

    Just thought I'd ask here why you ended up customizing the hid library and were there some blockers in the libraries that were currently available (mainly in zserge/hid, as all others seem to use cgo)? I'm considering writing Windows support for https://github.com/zserge/hid and if I do that and it gets merged it would be nice if it would enable your library to work with Windows as well.

  • modify Devices() to traverse underlying directories

    modify Devices() to traverse underlying directories

    Hi, I was working on some related code and while I really liked the approach of avoiding cgo and doing things more idiomatic way I did notice that this library wasn't working out of the box.

    Issue seems to have been in how the internal hid library traverses forward from the origin point (it tried to open the directory as a file). These changes fix the issue, at least for me.

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