Fast and scalable pseudorandom generator for Go

Build Status GoDoc Go Report

fastrand

Fast pseudorandom number generator.

Features

  • Optimized for speed.
  • Performance scales on multiple CPUs.

How does it work?

It abuses sync.Pool for maintaining "per-CPU" pseudorandom number generators.

TODO: firgure out how to use real per-CPU pseudorandom number generators.

Benchmark results

$ GOMAXPROCS=1 go test -bench=. github.com/valyala/fastrand
goos: linux
goarch: amd64
pkg: github.com/valyala/fastrand
BenchmarkUint32n                   	50000000	        29.7 ns/op
BenchmarkRNGUint32n                	200000000	         6.50 ns/op
BenchmarkRNGUint32nWithLock        	100000000	        21.5 ns/op
BenchmarkMathRandInt31n            	50000000	        31.8 ns/op
BenchmarkMathRandRNGInt31n         	100000000	        17.9 ns/op
BenchmarkMathRandRNGInt31nWithLock 	50000000	        30.2 ns/op
PASS
ok  	github.com/valyala/fastrand	10.634s
$ GOMAXPROCS=2 go test -bench=. github.com/valyala/fastrand
goos: linux
goarch: amd64
pkg: github.com/valyala/fastrand
BenchmarkUint32n-2                     	100000000	        17.6 ns/op
BenchmarkRNGUint32n-2                  	500000000	         3.36 ns/op
BenchmarkRNGUint32nWithLock-2          	50000000	        32.0 ns/op
BenchmarkMathRandInt31n-2              	20000000	        51.2 ns/op
BenchmarkMathRandRNGInt31n-2           	100000000	        11.0 ns/op
BenchmarkMathRandRNGInt31nWithLock-2   	20000000	        91.0 ns/op
PASS
ok  	github.com/valyala/fastrand	9.543s
$ GOMAXPROCS=4 go test -bench=. github.com/valyala/fastrand
goos: linux
goarch: amd64
pkg: github.com/valyala/fastrand
BenchmarkUint32n-4                     	100000000	        14.2 ns/op
BenchmarkRNGUint32n-4                  	500000000	         3.30 ns/op
BenchmarkRNGUint32nWithLock-4          	20000000	        88.7 ns/op
BenchmarkMathRandInt31n-4              	10000000	       145 ns/op
BenchmarkMathRandRNGInt31n-4           	200000000	         8.35 ns/op
BenchmarkMathRandRNGInt31nWithLock-4   	20000000	       102 ns/op
PASS
ok  	github.com/valyala/fastrand	11.534s

As you can see, fastrand.Uint32n scales on multiple CPUs, while rand.Int31n doesn't scale. Their performance is comparable on GOMAXPROCS=1, but fastrand.Uint32n runs 3x faster than rand.Int31n on GOMAXPROCS=2 and 10x faster than rand.Int31n on GOMAXPROCS=4.

Owner
Aliaksandr Valialkin
Working on @VictoriaMetrics
Aliaksandr Valialkin
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Comments
  • Add Seed() function to API?

    Add Seed() function to API?

    Library is really great for benchmark purposes when one needs to generate lots of random data to feed to some procesing.

    But lack of Seed() function makes it difficult to debug code.

  • RNG seeding using crypto/rand uint64

    RNG seeding using crypto/rand uint64

    • To rebase once #1, #2 and #3 are merged.
    • It was taking 127ns before it now takes 550ns but this is only done once per RNG
    • I think this is very much reasonable as no user would create a very large number (billions+) of goroutines. And it allows our RNGs to be seeded properly ๐Ÿ‘
  • Is this per CPU or per goroutine?

    Is this per CPU or per goroutine?

    Hello, first thanks for that small code, it's interesting!

    I'm trying to solve this with it, for the fun of it.

    Now regarding the sync.Pool, I'm not sure this is so much per CPU than it is per goroutine.

    If you have 1000 goroutines at the same time, there will be 1000 RNG objects (well just 1000x 1 uint32 really so that's fine memory wise).

    Indeed if you have 4 CPU intensive goroutines on a 4 core CPU, there will be one RNG per core but that's a particular case.

    Should we mention that in the readme?

    There is also another problem: if you launch 1000 goroutines at start, it 'could' create 1000 RNG initialized with the same time (unlikely, but it can happen on certain systems with bad time resolution) and that can lead to a quite bad pseudo randomness.

    Maybe a solution would be to use crypto/rand the first time when creating the RNG object via the sync.Pool's New field function?

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