common creational, behavioural and structural patterns implemented in go 🤩

Design Patterns 🚀 🧩

Mentioned in Awesome Go

Design Patterns are ways of solving different problems we face while designing software solutions. Having too many if/else conditions? Need to implement multiple ways of initializing objects? Writing too many parsers? There's probably a design pattern to help you structure your code elegantly!

An important thing to note though, is that design patterns are but a set of blueprints/recommendations. They are not exact solutions to problems. Rather, they are a concepts/conventions to follow in your code.

In this repository, I have curated a list of design patterns that may help you in your projects!

These patterns are implemented in go. However, with each pattern, I have included a readme file containing the detailed description of the pattern. Hence, you should comfortably be able to implement this in any coding language 🤘🏽

Contents

  1. Factory pattern
  2. Abstract Factory pattern
  3. Builder Pattern
  4. Adapter Pattern
  5. Bridge Pattern
  6. Decorator Pattern
  7. Facade Pattern
  8. Flyweight Pattern
  9. Chain of responsibility

wip

Owner
Shubham Zanwar
Full stack(overflow) dev.
Shubham Zanwar
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Comments
  • Grocer's Apostrophe

    Grocer's Apostrophe

    At the end of the first pattern:

    Chester is 2 years old. It's sound is bark


    Mr. Buttons is 3 years old. It's sound is meow

    "Its" means "belonging to it", "it's" is an abbreviation for "it is".

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