A delivery man is lost on this alien planet and the only way to return home is to escape using his hover bike.

Planet-Rider

A delivery man is lost on this alien planet and the only way to return home is to escape using his hover bike. Collect gasoline cans and power the engines on this long trip to the rescue zone. The levels are randomly generated so each play is different!

Godot Source Project

This public repository contains the entire source project for the game. You can open this project with [Godot Engine](http://godotengine.org) version 2.0 alpha (03/10/2015) or greater. Note: The game was made using a nightly compiled version for Godot (http://www.godotengine.org/documents/118) so some compatibility issues may arise.

More info on my blog here and here. Download the game for Android here

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Comments
  • Randomised levels have widely varying difficulty

    Randomised levels have widely varying difficulty

    Some of the random levels seem to be quite difficult. Particularly where there's a long uphill section I wonder whether it's possible at all (difficult to tell because I can't retry https://github.com/FEDE0D/Planet-Rider/issues/1 ) Meanwhile others are very short so very easy.

    Maybe this is all part of the fun of randomised levels, but it makes me think maybe the game should offer a more standard mode, where curated levels get progressively harder. Perhaps that could be presented alongside the "random mode"

    In keeping with the space theme, you could play through the tracks on your "home planet" or take a "wormhole random planet"!

  • "Restart" on success seems odd

    When I first played this, it seemed weird that after a completing a level I was only given the option to "Restart".

    As a quick fix I'd say maybe the "Restart" button should be renamed as "New level" or "Next track" or something, because it just feels a bit too negative to "restart" after succeeding.

    But related this... https://github.com/FEDE0D/Planet-Rider/issues/2

  • Randomised levels initially confusing

    Randomised levels initially confusing

    It took me a while to understand that this game generates random levels each time (that is what it does right?). The randomisation is kind of neat, once you understand what it's doing. Maybe it should have a little spinner at the beginning and a message "Generating random level..." to make it clearer

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