A Godot plugin that builds a *.tscn or *.tres tileset.

TileSet Builder (Godot 3.x Plugin)

for the version for Godot 2.x: Click here

A Godot plugin that builds a *.tscn (scene before tileset) or *.tres (tileset directly). You have to input those informations: Spritesheet Path, Tile Size, Offset (mpadding of the spritesheet), Spacing between tiles, Destination of the generated tileset.

Installation

To install the plugin, follow those steps:

  1. In the repository code page, click the Clone or download button
  2. In the menu, click the Download ZIP button
  3. Unzip the downloaded file in an empty folder (recommended for any archive)
  4. Move the folder inside into the GODOT_PROJECT_FOLDER/addons/
  5. Open the GODOT_PROJECT_FOLDER and do Scene > Project Settings
  6. In the Plugins tab, set the plugin status to Active
  7. WELL DONE !!! The plugin is installed

Usage

To use the plugin, follow those steps:

  1. Open the 2D view
  2. Click the Build Tileset button on the editor toolbar
  3. In the dialog, fill all the required informations in and click the OK button
  4. WELL DONE !!! You will find the generated scene/tileset in the specified destination

NB: If you check Generate intermediate scene, a scene (*.tscn) will be generated instead of a tileset (*.tres)

Uninstallation

To uninstall the plugin, follow those steps:

  1. Open the Godot project which has the plugin and do Scene > Project Settings (optional)
  2. In the Plugins tab, set the plugin status to Inactive (optional)
  3. Delete the related folder from PROJECT_FOLDER/addons/
  4. WELL DONE !!! You are free... Hum... The plugin is uninstalled
Owner
HeavenMercy
A sololearner who really like video games and exploring computer programming. And a pure Godot lover!
HeavenMercy
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Comments
  • Add a project license

    Add a project license

    The repository currently doesn't seem to contain any license. Could you add one, please? See Choose a License for more information :slightly_smiling_face:

    For reference, most public Godot add-ons use the MIT license (like Godot itself).

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