SOCKS Protocol Version 5 Library in Go. Full TCP/UDP and IPv4/IPv6 support

socks5

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SOCKS Protocol Version 5 Library.

Full TCP/UDP and IPv4/IPv6 support. Goals: KISS, less is more, small API, code is like the original protocol.

Install

$ go get github.com/txthinking/socks5

Struct is like concept in protocol

  • Negotiation:
    • type NegotiationRequest struct
      • func NewNegotiationRequest(methods []byte), in client
      • func (r *NegotiationRequest) WriteTo(w io.Writer), client writes to server
      • func NewNegotiationRequestFrom(r io.Reader), server reads from client
    • type NegotiationReply struct
      • func NewNegotiationReply(method byte), in server
      • func (r *NegotiationReply) WriteTo(w io.Writer), server writes to client
      • func NewNegotiationReplyFrom(r io.Reader), client reads from server
  • User and password negotiation:
    • type UserPassNegotiationRequest struct
      • func NewUserPassNegotiationRequest(username []byte, password []byte), in client
      • func (r *UserPassNegotiationRequest) WriteTo(w io.Writer), client writes to server
      • func NewUserPassNegotiationRequestFrom(r io.Reader), server reads from client
    • type UserPassNegotiationReply struct
      • func NewUserPassNegotiationReply(status byte), in server
      • func (r *UserPassNegotiationReply) WriteTo(w io.Writer), server writes to client
      • func NewUserPassNegotiationReplyFrom(r io.Reader), client reads from server
  • Request:
    • type Request struct
      • func NewRequest(cmd byte, atyp byte, dstaddr []byte, dstport []byte), in client
      • func (r *Request) WriteTo(w io.Writer), client writes to server
      • func NewRequestFrom(r io.Reader), server reads from client
      • After server gets the client's *Request, processes...
  • Reply:
    • type Reply struct
      • func NewReply(rep byte, atyp byte, bndaddr []byte, bndport []byte), in server
      • func (r *Reply) WriteTo(w io.Writer), server writes to client
      • func NewReplyFrom(r io.Reader), client reads from server
  • Datagram:
    • type Datagram struct
      • func NewDatagram(atyp byte, dstaddr []byte, dstport []byte, data []byte)
      • func NewDatagramFromBytes(bb []byte)
      • func (d *Datagram) Bytes()

Advanced API

Server. You can process client's request by yourself after reading Request from client. Also, here is a advanced interfaces.

  • type Server struct
  • type Handler interface
    • TCPHandle(*Server, *net.TCPConn, *Request) error
    • UDPHandle(*Server, *net.UDPAddr, *Datagram) error

Example:

s, _ := NewClassicServer(addr, ip, username, password, tcpTimeout, udpTimeout)
s.ListenAndServe(Handler)
  • If you want a standard socks5 server, pass in nil
  • If you want to handle data by yourself, pass in a custom Handler

Client. Here is a client support both TCP and UDP and return net.Conn.

  • type Client struct

Example:

c, _ := socks5.NewClient(server, username, password, tcpTimeout, udpTimeout)
conn, _ := c.Dial(network, addr)

Users:

Author

A project by txthinking

License

Licensed under The MIT License

Owner
TxThinking
Keep it simple, stupid
TxThinking
Comments
  • udp associate port and address have the problem

    udp associate port and address have the problem

    Describe actual behavior

    What is your expected behavior

    Specifications like the version of the project, operating system, or hardware

    Steps to reproduce the problem

  • how do you limit access to the udp association if the client is in a LAN?

    how do you limit access to the udp association if the client is in a LAN?

    In RFC 1928, it says:

    The DST.ADDR and DST.PORT fields contain the address and port that the client expects to use to send UDP datagrams on for the association. The server MAY use this information to limit access to the association.

    But if the client is in a LAN, the server would get a totally different addr and port when receiving udp packets because of the NAT.Then how could i limit access to the udp association?

  • fix: should not dial bind addr directly

    fix: should not dial bind addr directly

    When server returns an any ip (0.0.0.0 or [::]), we should use conventional ip to replace the any ip given (0.0.0.0 or [::]). This behaviour adapts to most situations.

    See v2fly/v2ray-core#523


    Problem happens when socks5 proxy works on remote servers and different implementation will given different bind addr.

    For most situations it is issues of servers. However, clients should behave normally in one case that returned bind addr is an ANYIP (0.0.0.0 or [::]), which indicate that we should use a conventional remote address to connect.

    RFC does not illustrate the mechanism of bind addr; it is based on experience.

  • udp response destaddress and destport fault

    udp response destaddress and destport fault

    Describe actual behavior

    What is your expected behavior

    Specifications like the version of the project, operating system, or hardware

    Steps to reproduce the problem

  • Convert to Go modules

    Convert to Go modules

    @txthinking

    I would like to ask how you feel about using Go modules with this?

    If you don't like go modules, my apologies, maybe I should have created an Issue first?

    Anyway, curious about your thoughts. (And thank you for a nice looking Socks5 proxy!)

  • Support to use with privoxy

    Support to use with privoxy

    修复与三方软件privoxy配合使用 (privoxy是一个HTTP转socks5的软件,可能它有bug导致不支持分散的tcp write,导致此项目的socks5握手流程无法正常完成,改成一次性写入可以解决问题)

    Fixes # .

    Changes proposed in this pull request:

    @mentions

  • socks5 proxy over socks5 proxy

    socks5 proxy over socks5 proxy

    Describe actual behavior

    Support socks5 proxy behind socks5 proxy

    What is your expected behavior

    Support socks5 proxy behind socks5 proxy

    Suggestion

    The client/server side dialer can be set separately: https://github.com/txthinking/socks5/blob/master/client.go#L235 https://github.com/txthinking/socks5/blob/master/server.go#L396

  • Migrate the net.* structures to net.* interface types to allow different transports/address types

    Migrate the net.* structures to net.* interface types to allow different transports/address types

    Not associated with an existing issue.

    Changes proposed in this pull request:

    • This PR migrates txthinking/socks5 from using concrete net types(net.TCPAddr, net.TCPConn) to using interface net types(net.Addr, net.Conn, net.PacketConn).
    • It also implements the ability to add a custom Resolver and a custom Dialer which use interface types as well.
    • This allows developers to use custom dialers and resolves in order to work with alternate pseudo-TLD's directly. In my use case, this pseudo-tld is the .i2p space. Developers can now do something like this:
    package main
    
    import (
    	"github.com/eyedeekay/sam3/helper"
    	"github.com/eyedeekay/sam3/i2pkeys"
    	"github.com/txthinking/socks5"
    	"log"
    )
    
    func main() {
    	// Create a SOCKS5 server
    	addr := "127.0.0.1:8888"
    	ip := "127.0.0.1"
    	username := ""
    	password := ""
    	tcpTimeout := 60000
    	udpTimeout := 60000
    	i2pkeys.FakePort = true
    
    	primary, err := sam.I2PPrimarySession("sam-socks", "127.0.0.1:7656", "socks5")
    	if err != nil {
    		panic(err)
    	}
    
    	socks5.Dial = primary
    	socks5.Resolver = primary
    
    	server, err := socks5.NewClassicServer(addr, ip, username, password, tcpTimeout, udpTimeout)
    	if err != nil {
    		panic(err)
    	}
    	log.Println("Client Created")
    
    	// Create SOCKS5 proxy on localhost port 8000
    	if err := server.ListenAndServe(nil); err != nil {
    		panic(err)
    	}
    

    to transparently I2P-ify their applications.

  •  NAT1 Full cone question

    NAT1 Full cone question

    Describe actual behavior

    I am working on changing the socks5 of this project to full cone(nat1). I would like to ask, can I only receive data packets from remote addr in the udp connection state? If a connect udp is established, such as 127.0.0.1:8003- >1.1.1.1:53, but I want to receive 1.1.1.2:33->127.0.0.1:8003 udp packets, can I only use the non-connected listening port to achieve this?

    What is your expected behavior

    nat1

    Specifications like the version of the project, operating system, or hardware

    Steps to reproduce the problem

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